This is content directly ported from the old campaign, and thus has not yet been reviewed - general vibes, themes, and broad details are probably still accurate, but check any fine details.
The magical discipline of Cellular Matter is one that has control over any matter made, understandably, of cells. This covers all living, physical creatures both magical and mundane as well as plants and other biological matter.
Cellular Matter is still being understood by magicians, and as such has formed into a collection of independent trees of spells.
- Body: Effects in this tree are predominantly focused around healing or controlling the body of living creatures, or bolstering and altering them.
- Metabolic: Everything handling the body's metabolic system, including everything from how it handles pathogens, toxins and disease - to energy storage and recovery.
- Plant: All manner of spells that involve controlling, sculpting, and manipulating plants and related matter.