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This is content directly ported from the old campaign, and thus has not yet been reviewed - general vibes, themes, and broad details are probably still accurate, but check any fine details.

Windirrot Culture

See Also: Major Cultures
Generic Cultural Information
  • Membership: Denizens of Windemoor Region, Taki-Ori.
  • Language: Windirrot.
  • Lifestyle:
    • Home/Family Unit: Close social interactions between members of communities.
    • Social Structure: Nomadic communities with shared resources, communal work lifestyles. Individual communities have leaders to direct community and prevent resource depletion.
    • Religion: Cultural worship and integration with wandering spirits.
  • Culture
    • Art: Heavily dependent on community focus - painting and storytelling common.
    • Themes: Community, animals, wildlife, and exploration.
    • Fashion: Ornate, often made from plant fibers, early use of dyes, decorations made from naturally lost animal materials.
    • Cuisine: Smoked and cured meats during harvest season, herbs and grains during off seasons.
  • Quirks
    • Nomads: Only form occasional cities, instead preferring roaming nomad tribes and bands to avoid over-harvesting.
    • Animal & Monster Husbandry: Major cultural acceptance and use of creatures as work and companions, including some megafauna.

In Detail

With the majority of Windemoor's denizens being of Taki-Ori descent, it's little surprise their heightened prevalence of empathic response and adaptive nature has informed everything from day-to-day life to the practices of entire societies. Naturally drawn to a nomad's lifestyle, the Windirri are a people who have long understood the need for working with the world around them rather than against it.

For most of their history, the Windirri have been a mobile collection of societies that avoid building lingering civilizations, in favor of relocating entire societies when local resources begin to wane. Agriculture, sustainable hunting, management of population growth, and recycling of materials became part of their cultural tropes before understanding them as having a larger-scale ecological impact due to their denizens' ability to intuit a sense of impact of their actions over others.

Further to this, their culture has built around harnessing their environment non-destructively. Animals and monsters are a large part of their culture for sources of not only food, but power, transportation, and security. Spirits as well have formed an integral part of this, as even those that do not ascribe to the culture's predominant spiritual beliefs still attempt to work around the presence of lesser wandering spirits and their own influences.

Some stable cities do exist, however, a home for those that cannot handle a life of wandering any longer, or whose work requires stability — scientists, full-year agriculture workers, or designers. Their cities are often dominated by large greenhouses and green-energy arrays, and minimal use of terrestrial vehicles for personal use. The notion of still using the 'burden of one's feet' remains strong.

The wandering nature, and the notion of exploiting things in their most harmonious way, applies to how their communities are formed. Individuals are encouraged to seek out communities that offer opportunities most aligned with their current needs — and changing communities is often celebrated. Familiar bonds are respected, and many Windirri share stories of their past communities or excitement at the prospect of crossing paths with old friends.

The Windirrot languages have clear and evident cues towards nature, particularly birds. High vowels, short and snappy syllables, and the use of other sounds that almost resemble those of the low purr of a predatory creature or whistling howls of wind through canyons are easily identified. Click sounds are a unique trait of Windirrot language, the trait that gives most second-language speakers the hardest time.

Taki-Ori names tend to be rather long but in conversation between known parties and companions, shortened forms are more actively used. Names of less than three syllables are uncommon. Surnames aren't used at all, however the qualified 'pata' followed by another name is usually used in their place to indicate their current community membership; such as Kittaka-pata-Rakourra, for Kittaka of the Rakourra community. Commonly the name for a community is that of its spiritual or community leader.

  • Common Given Names:
    • Male Names: Parato, Koppoko, Karambak, Arratto.
    • Female Names: Zhuripa, Takiti, Ramparra, Porrita.
Windirrot Language
Windirrot Names