This is content directly ported from the old campaign, and thus has not yet been reviewed - general vibes, themes, and broad details are probably still accurate, but check any fine details.
- Full Name: Terralism.
- Origins: Natural cultural/work push; experience and interactions with elemental spirits.
- Followers: Selaphae, thaumaturges, magicians.
- Target of Worship: Plion and Noraz
- Ulmurra, The Earth Mother: Also referred to simply as 'God'.
World Beliefs
- Dragons: Created by the Earth Mother to challenge and promote growth by necessity.
- Spirits: Successful creatures from previous realms; rivals.
- Magic: A magical tool granted to those of the most potential.
- Death: Final. No afterlife or related beliefs.
- Origin of World: Created by the Earth Mother as a world to be sculpted by its denizens, using Plion and Noraz as divine crafting tools.
- Origin of Races: Descendants of the Earth Mother's servants, given Niyala as a gift for their service in previous worlds.